![]() ![]() Today, that passion is put to work at Vodafone, leading initiatives that prioritize both the customer and the employee. He loved dismantling household electronics, a pastime he discussed in an interview with Authority Magazine, which he argues instilled in him the same sense of excitement and wonder that other children derive from solving puzzles. Currently serving as the Service Manager at Vodafone Intelligent Solutions, he couples his passion for technology with his strong commitment to personal development, manifesting in his role at one of Europe’s largest Telecom Operators.Įven as a child, Georgescu was curious about how things worked. In other words, the red axis in the gizmo.In the fast-paced world of technology and leadership, Robert Georgescu stands as a figure of inspiration and advocacy. Returns the axis representing the top of the gameobject. Unity transform other important properties Transform.Up If you have any queries leave them in the comment below. There are many other features of Unity Transform but this summarizes the basics you need to understand to make simple games. Local space can be confusing in the beginning but you will understand it as you apply it in your game. If you want to move the object relative to the parent then you should use transform.localPosition rather than transform.postion. In Unity, this difference is obtained using the local keyword. So to move the object to 0,0,0 in the world space you need to add 10,0,0 to the position of the child. So, the actual position of the child ball object in world space is -10,0,0 but in local space, it is 10,0,0. The coordinates of the child are always with respect to the parent. Now to move the ball to 0,0,0 you must know the object’s location with respect to world space. But the ball has a parent to it which is in the coordinate -20,0,0. Say there is a ball in the coordinate 10,0,0 and you want to move it to 0,0,0 in world space. Let’s see an example to understand it better. One is global space and the other is local space. ![]() In Unity or 3D space in general, there are two spaces used for reference. Here is an example script on how to set the scale of an object You can access the scale property using transform.scale So, unless you are very sure of the outcome of changing the scale it’s better to set it beforehand. ![]() The reason why the scale is not disturbed during gameplay is it can make the object look absurd and might interfere with other gameobjects. Mostly the scale of the object is set at the beginning in the inspector window and then left untouched. But the final rotation of the object depends of the parent transform’s rotation. It then rotates the object by 5 degrees every frame along the x axis. This script takes the rotation of the object into a variable rot and then saves the individual axis data in xrot, yrot and zrot when the script is initialized. The following code demonstrates transform.rotation quaternion rot
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